![]() ![]() Such devilish accessory can steal either Stat, Health or MP to opponents if certain moves are used against them. Some examples are Mega Guard and Titan Device. These accessory are considered heavy weight, either at start or with certain moves, and you don't get knocked down by finisher attacks, instead you stagger. Some of the notable ones include Wind Cross, Vertebral Blade and Vital Despoiler ![]() Their attack usually rips a ton of health off the armored target, easily tearing them apart without any worry. Items like Guard Shell of Yellow Tortoise, Baldanders' Demon Staff and Valiant Shield are those which have Super Armor.Īs opposed to the above category, some accessory also has the ability reap through the thick armor that normal accessory otherwise won't even stagger its thick, armored defense. Some Accessory has the ability to go Super-armored (moving and fighting without getting staggered by any attack) for a certain period of time, however can suffer from accessory that excel in dealing against players with such. Hit Shoot Fire Thunder Ice Wind None (No element) Super-Armored They are often useful in Bafabon, Dr.Diaper and Linda's missions. Most (if not all) accessory have elements on their own, each having certain aspect of fighting. Mega Guard is a good example of such tanking accessory. Basketball Shoes, Spring Shoes and Superior Shoes are good examples of such accessories.Īccessories that are better for armored players with DEF are best with Megaforce Missions, as the nature of certain NPC can easily kill off weak DEF stat player. Some accessories are better at running from point A to B, or just plain jump to heights that are usually unreachable, which is better for thise with SPD and JMP-based Stat. One of such example is Raging Grace (Blade and Dual Gun). Rarely, you find accessories that actually excel well with both high STR and TEC due to their nature of fighting. Such examples can be found in Arm Blaster, Combat Operations and Optic Trooper. Examples are Dragon Claws, Red Dragon Tonfa and Photon RiserĪccessories that fights at certain distance are better with TEC-based players. Depending on the style and accessory you use, along with the Stats, behavior will change accordingly.Īccessories that deals with close-ranged fight often excels to any player with better STR stat. 4 GetAmpedX and GetAmped2 Familiar AccessoryĬertain accessory changes the moveset of your character's fighting style.3.5 South Korea Server (Run by Windysoft, Status currently unknown).STR-1 HP+10% and slightly reduces damage taken. Similarly to the skill Iron Voltage your defense rises when voltage is on. Slightly reduces damage taken while defending Similarly to the skill Trust you will inflict less damage on teammates Effect can be stacked with another of similar accessory. Inherited effect only reduced by 40 HP unlike the original, which is by 100/half. ![]() Similarly to Stricken Monster/Fang it raises damage when you're at 1/4 of your HP.Īdds 25% More damage when aiming but only to the first attack inside a chain. When you kill an opponent it will boost your speed for a short time.Ĭauses you to do more damage when you hit an opponents guard. Similarly to the skill Big Voltage it increases your attack power while Voltage is on.Īdds 20% more damage while voltage is on. Similarly to the skill Berserker it raises damage for every player or NPC you kill for a short time. Similarly to the skill Hyper it helps you gain voltage quicker. (θ) (in Skill name) = This accessory's inherited attack will have the color of the accessory that was used for inheriting attack. I ask that whoever is providing info in the comment section, or needing to correct something, to show proof, like a screenshot, to prevent massive editing. Listed below are the accessory inherits by type (meaning by which move/attack/stat they replace or add). To see the list of Synthesis skills, Card skills, Bafabon Dungeon skills and Awakening Skills, go here. There are those few however, that still retain their actual accessory appearance, but dissipates after use. Majority of the inherited attacks appears with a ghostly version of the actual accessory. Inherit success chances are heightened greatly if you put the right type of material (power, trick or life) in first when doing synthesis. Once the quest is completed there should be an option to select which accessory you want to obtain an inherit from in your accessory upgrade menu. These inherits can be obtained through the Future Lab after completing Dr. This section of the wiki is dedicated to listing information about the various inherits given by each accessory. ![]()
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