![]() ![]() In a Red Zone or a Black Zone, the Hidden Entrance will disappear 90 seconds after the last player entered the dungeon. In a Blue Zone or Yellow Zone, the Hidden Entrance will disappear 60 seconds after the last player entered the dungeon. When a player enters a Solo Randomized Dungeon, an invisible timer starts or resets which determines when the Hidden Entrance disappears. The exceptions are Hidden Entrances spawning inside of large Static Dungeons (the ones visible on the World Map) these are always one tier higher than the Static Dungeon they are located in. The tier of the mobs inside of Hidden Entrances depends on the tier of the Zone the dungeon is found in. Unlike other other Randomized Dungeons, the instance type and Faction of the enemies inside cannot be determined from the outside. Harder types of Hidden Entrances can also be accessed via Dungeon Maps, which offer a party first rights to an otherwise unseen entrance, that lead to dungeons of greater-than-normal difficulty and rewards. As their locations are not revealed on the map or minimap and are visible to all players, they bring spontaneity and unpredictability to Albion's Open World. Hidden Entrances are the gateways to these dungeons. Players can earn exclusive rewards and loot that cannot be obtained through other means by completing them. They consist of a series of rooms or areas that must be traversed, each containing various types of monsters and obstacles that must be overcome. Solo dungeons in Albion Online are special instances that are designed for a single player to complete, and generally more challenging than group dungeons. These rewards can include special items, resources, and gold. One of the biggest advantages of solo dungeons is that players can earn exclusive rewards and loot that cannot be obtained through other means. Once inside, players will have a limited amount of time to complete the dungeon, and will be unable to leave until they have either completed it or died. To enter a solo dungeon, players must first find the entrance to the dungeon and then use a key or other type of consumable item to gain access. Players will also encounter powerful boss monsters that must be defeated in order to complete the dungeon. Some of these obstacles may include puzzles or challenges that must be solved in order to progress. ![]() Solo dungeons typically consist of a series of rooms or areas that must be traversed, each containing various types of monsters and obstacles that must be overcome. They are also typically shorter in duration than group dungeons, making them a good option for players who want to experience challenging content but do not have a lot of time to spare. These dungeons are generally more challenging than group dungeons, and are meant to be completed solo. Solo dungeons in Albion Online are special instances of the game that are designed for a single player to complete. Their challenges and rewards match the tier of the zone they are found in. They are found all throughout the world in zones of Tier 3 and above, but have no map or minimap indicator. Similar to normal Randomized Dungeons, they are instanced locations full of valuable treasure and dangerous enemies. Solo Randomized Dungeons are a type of Randomized Dungeons introduced with the Percival update meant for 1-2 players. ![]()
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